Now, I can't say that playing this game was necessarily "fun", but it sure was evocative and emotionally satisfying. Real Darkwood vibes out here, with the top-down view and lighting being so essential to survival. Also, dark and gloomy art style and masterfully staged horror moments (like that corridor in the very first level!).
But the main point of interest for me was the movement mechanic. It is a risky move to make basic movement in the game so deliberately difficult and frustrating, even, but it all paid out in the end, at least for me. Because the feeling of absolute dread and vulnerability that comes with this is just so palpably real. And also, being a person in the world and knowing about people with disabilities who have to use wheelchairs and how absolutely nightmarishly difficult even the most banal and everyday things can be for them (zombies is one thing, but god forbid if this game would have have a long stairway section - now this would be a real horror!), really adds up to the experience of horror. Game catches this feeling well, very clever control scheme design, with each movement requiring you to really physically push the mouse.
Your comments and following the product have helped us a lot in spirit. Interesting ideas will always be considered by our team. In the near future, there will be a more complete Demo for Steam. Please wait for this version. <3
The idea is really interesting, and more importantly, the gameplay, art, atmosphere, and mechanics are all very well balanced. I’m looking forward to a more complete version of it. Keep up the effort!
Thank you all for playing the Game Jam version of Half Left. Thanks to your support and valuable feedback, we have planned a Steam version with enhanced gameplay and a complete story. Join us on our Discord channel to follow the game’s development! 🔥
My team and I are truly happy that you played the game slowly, mindfully, and with real immersion. It means even more to us that, as this is our very first game and game jam entry, we’ve had such a thoughtful player like you not only play but also create promotional content for us. We honestly didn’t expect to receive this much support from everyone.
That really gives us the motivation to develop a full and complete version on Steam, one that, thanks to your feedback, will be fully upgraded in both gameplay and visuals.
Once again, thank you so much. We’re setting up a community channel, and we’d be really happy if you could join our Discord to follow our devlog and upcoming updates.
We're really sorry about what you experienced, but this is just a lightweight web version of the game. Please try pressing F5 and playing in full-screen mode to see if it helps.
tôi biết là anh bạn muốn giới hạn điều khiển nhưng nó cứ bị khó chịu ấy, bro có thể thử lăn chuột để di chuyển và xoay bánh xe thì giữ chuột trái phải, mong được thấy sản phẩm hoàn thiện trong thời gian sớm nhất
Just finished playing it and I was surprised by how well it conveys the feeling of having restricted movement. It really puts you in the character’s shoes. Movement controls feel solid overall, I didn’t run into any issues. The art direction is awesome too, clearly a lot of love was put into it and I’d love to see more of it in future updates. A few small things though: I bumped into some minor bugs here and there. For level design, once I pass through an area that I don’t need to revisit, it’d be nicer if the doors closed behind me so I don’t get turned around. I’m still not fully sure what’s going on with the story yet. Also the monster cell/core could use clearer visual cues as I only noticed it by accident when I got close enough to catch the red light. Overall though, this is definitely something worth continuing. The devs clearly care about what they’re making. Keep it up guys!
Thanks for playing the product. We will continue to develop the game. My team's expectations will still be to produce interesting and quality products. Who knows, there will be a more complete version on steam in the near future.
My hand almost fell off after trying to navigate through the 1st map. It's a sad thing that the GD didn't include user experience in the tutorial, so I didn't know which map detail is intentional and which detail is just decorative. Otherwise, it ain't bad, looking forward to future updates
10/10 — it might be hard to control, but that’s exactly what the game is about! :) I love the atmosphere. You guys built it so damn well. I’ll play more and leave a detailed review later.
I really like the perspective and visual design of this game. You guys did a good job of showing the "hot" and horror of the characters and the surrounding scenes. Although I had difficulty with the movement of the character, I can't blame him since he is in a wheelchair. Lmao. Anyway, you guys are doing a great job of conveying the content of the game, I was hoping it would be a little longer and maybe you would consider editing the movement of this game. I am satisfied with the experience. 7/10
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Now, I can't say that playing this game was necessarily "fun", but it sure was evocative and emotionally satisfying. Real Darkwood vibes out here, with the top-down view and lighting being so essential to survival. Also, dark and gloomy art style and masterfully staged horror moments (like that corridor in the very first level!).
But the main point of interest for me was the movement mechanic. It is a risky move to make basic movement in the game so deliberately difficult and frustrating, even, but it all paid out in the end, at least for me. Because the feeling of absolute dread and vulnerability that comes with this is just so palpably real. And also, being a person in the world and knowing about people with disabilities who have to use wheelchairs and how absolutely nightmarishly difficult even the most banal and everyday things can be for them (zombies is one thing, but god forbid if this game would have have a long stairway section - now this would be a real horror!), really adds up to the experience of horror. Game catches this feeling well, very clever control scheme design, with each movement requiring you to really physically push the mouse.
Overall, masterful work. Very impressive!
Your comments and following the product have helped us a lot in spirit. Interesting ideas will always be considered by our team. In the near future, there will be a more complete Demo for Steam. Please wait for this version. <3
The idea is really interesting, and more importantly, the gameplay, art, atmosphere, and mechanics are all very well balanced. I’m looking forward to a more complete version of it. Keep up the effort!
We will make it more interesting. Thank you for feedback <3
Thank you all for playing the Game Jam version of Half Left. Thanks to your support and valuable feedback, we have planned a Steam version with enhanced gameplay and a complete story. Join us on our Discord channel to follow the game’s development! 🔥
A little gameplay, a little critique ;)
My team and I are truly happy that you played the game slowly, mindfully, and with real immersion.
It means even more to us that, as this is our very first game and game jam entry, we’ve had such a thoughtful player like you not only play but also create promotional content for us. We honestly didn’t expect to receive this much support from everyone.
That really gives us the motivation to develop a full and complete version on Steam, one that, thanks to your feedback, will be fully upgraded in both gameplay and visuals.
Once again, thank you so much. We’re setting up a community channel, and we’d be really happy if you could join our Discord to follow our devlog and upcoming updates.
Launches to black screen. Can hear audio, but no picture. Nvidia RTX 2080 Super
We're really sorry about what you experienced, but this is just a lightweight web version of the game. Please try pressing F5 and playing in full-screen mode to see if it helps.
reminds me of that horror game where you only have one arm
You mean the game Endoparasitic? Yes, that’s right! We were inspired by that game, but we also implemented some different ideas :33333
tôi biết là anh bạn muốn giới hạn điều khiển nhưng nó cứ bị khó chịu ấy, bro có thể thử lăn chuột để di chuyển và xoay bánh xe thì giữ chuột trái phải, mong được thấy sản phẩm hoàn thiện trong thời gian sớm nhất
Great game! Looking forward for future updates.
You can follow discord to always have the latest announcements.
Just finished playing it and I was surprised by how well it conveys the feeling of having restricted movement. It really puts you in the character’s shoes. Movement controls feel solid overall, I didn’t run into any issues. The art direction is awesome too, clearly a lot of love was put into it and I’d love to see more of it in future updates. A few small things though: I bumped into some minor bugs here and there. For level design, once I pass through an area that I don’t need to revisit, it’d be nicer if the doors closed behind me so I don’t get turned around. I’m still not fully sure what’s going on with the story yet. Also the monster cell/core could use clearer visual cues as I only noticed it by accident when I got close enough to catch the red light. Overall though, this is definitely something worth continuing. The devs clearly care about what they’re making. Keep it up guys!
Thanks for playing the product. We will continue to develop the game. My team's expectations will still be to produce interesting and quality products. Who knows, there will be a more complete version on steam in the near future.
7/10
My hand almost fell off after trying to navigate through the 1st map. It's a sad thing that the GD didn't include user experience in the tutorial, so I didn't know which map detail is intentional and which detail is just decorative. Otherwise, it ain't bad, looking forward to future updates
10/10 — it might be hard to control, but that’s exactly what the game is about! :) I love the atmosphere. You guys built it so damn well. I’ll play more and leave a detailed review later.
10/10 I dare not accept. But if you share my game everywhere I accept.
The nurse is so hot.
My fingers are burning from dragging the wheelchair
The gun shoots slow but effective.
To be continue is not in past tensed.
Great game
8/10