Handcrafted, Not AI Generated: The Art Behind Half Left
Hello everyone,
First of all, my young team at Planck Constant and I would like to express our sincere gratitude to all of you for taking the time to play our game, support us, and share your invaluable feedback.
This is our very first project, and we joined Scream Jam with a spirit of experimentation and learning. The amount of support and encouragement we’ve received has been both surprising and deeply heartwarming for us.
Once again, thank you so much for your incredible support!

Regarding the issue of AI-generated content
Regarding the recent questions about whether our game uses AI-generated content, here is our official statement and perspective on the matter.
Half Left does not use any AI-generated elements. Everything you see in the game, and everything we will continue to create, is entirely handcrafted. The Planck Constant team is committed to delivering original works, developed with our full dedication, creativity, and deep respect for our players.
As the lead artist and producer, I deeply understand the importance of putting one’s own thought and emotion into design. Creating mood boards, defining art direction, shaping concepts, and developing artwork based on game design needs — all of these are not just tasks, but my genuine passion and joy.
Here, I’d like to share a bit about the concept process for the main character in Half Left:
. The initial requirement from the game designer was to create a female nurse character, which naturally explains her wearing a nurse outfit underneath.
. After being infected, she has to wear a restraint suit inspired by the straightjackets used in psychiatric hospitals.
. The LED and technological elements were designed to express gameplay mechanics and to make the character stand out in dark environments.
. After completing the initial concept design, I used part of the rendered concept as a base to create the game’s promotional poster.
. I also studied the top-down camera angle at different scales to determine the most accurate visual proportions for how she appears in the actual game.
And all of the designs - from the monsters and the world to the underlying story - were developed and researched with the same level of care and intention. However, due to the limited time during the Game Jam, we could only focus on expressing the core ideas and main gameplay mechanics.
Please continue to support, follow, and accompany us on our journey to bring Half Left to Steam - a full version that will embody our original vision for the game.
We truly need, and deeply appreciate, all of your support and feedback throughout this journey.
Files
Get Half Left
Half Left
No legs. No lamp. No life.
| Status | Released |
| Authors | Planck Constant Games, MiracleLambda72 |
| Genre | Action |
| Tags | 2D, Atmospheric, Dark, Horror, Immersive, Indie, Mystery, No AI, Top down shooter, Vehicles |
| Languages | English |




Comments
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Woww, nice concept
Thank you <3